Antoran High Command

Your character vs. Antoran High CommandCalculate DPS

Official Overview (Blizzard)

The Antoran High Command's three commanders attack their enemies both face-to-face and from inside their command pods. Only one commander is out of their pod at any given time, and commanders still in their pods attack their enemies using the might of the Legion military. While a commander is attacking directly, their command pod is empty and can be commandeered. After a period attacking their enemies face to face, commanders will Assume Command and return to their pod.

Damage Dealers

• Group up under a Felshield to mitigate the effects of Fusillade. • Interrupt Fanatical Pyromancers when they cast Pyroblast. • Make maximum use of Legion command pods when one is vacated by the enemy.

Healers

• Group up under a Felshield to mitigate the effects of Fusillade. • Focus additional healing on allies who enter a Command Pod as they suffer the effects of Psychic Assault. • Quickly heal allies targeted by Chaos Pulse, and dispel the effects it leaves behind.

Tanks

• Group up under a Felshield to mitigate the effects of Fusillade. • Position active commanders facing away from allies so they do not get hit by Exploit Weakness. • Avoid taking too many consecutive strikes from Exploit Weakness.

Abilities

In Pod

Each commander has powerful abilities they can only access while they inhabit their command pod.

Chaos Pulse

Admiral Svirax
Fusillade

Zeroing In

Chief Engineer Ishkar
Entropic Mine

Entropic Blast

General Erodus
Summon Reinforcements
Fanatical Pyromancer

Pyroblast

Felblade Shocktrooper
Demonic Charge

Bladestorm

Out of Pod

While out of their command pod, each commander fights their enemies more directly using a shared set of attacks.

Assume Command

Exploit Weakness

Shock Grenade

Shocked

Stealing Power

While a commander is out of their pod and attacking directly, players can commandeer the pod and use its powerful abilities. This causes the player to suffer a Psychic Assault, which will eventually overwhelm and kill the player for meddling with powers beyond their station.

Psychic Assault

Psychic Scarring

Psychic Scarring

Chaos Pulse

Screaming Shrike

Extract Interloper

Defensive Countermeasures

Admiral's Pod

Withering Fire

Engineer's Pod

Felshield Emitter

General's Pod

Summon Disruptor Beacon

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