Mug'Zee, Heads of Security
Official Overview (Blizzard)
The two heads of Mug'Zee, Mug and Zee, begin the encounter in a friendly contest to see who is in control. Whichever head has players on their side of the arena becomes the Head Honcho, activating a unique set of abilities to unleash upon players. Upon reaching 40% remaining health, Mug and Zee combine their efforts and attack in unison granting them the use of all of their abilities at once.
Tanks
• Molten Gold Knuckles inflict heavy damage in front of Mug and apply Golden Drip to players hit. • Damage from Double Whammy Shot is mitigated by the closest player hit.
Damage Dealers
• Earthshaker Gaols splits damage among all players within the effect, trapping them within earthen walls. • Touching Unstable Crawler Mines causes them to explode, unleashing an Unstable Cluster Bomb and causing all players to suffer from Searing Shrapnel. • Earthshaker Gaols splits damage among all players within the effect, trapping them within earthen walls. • Frostshatter Spears inflict lethal damage to the first player or Earthshaker Gaol wall they hit. • Touching Unstable Crawler Mines causes them to explode, unleashing an Unstable Cluster Bomb and causing all players to suffer from Searing Shrapnel.
Healers
• Elemental Calamity and Uncontrolled Burn inflict persistent damage over time each time Mug'zee swaps which head is the Head Honcho. • Mug'Zee gains Moxie the longer each head is in command. • Elemental Calamity and Uncontrolled Burn inflict persistent damage over time each time Mug'zee swaps which head is the Head Honcho. • Mug'Zee gains Moxie the longer each head is in command. • Frostshatter Spears inflict lethal damage to the first player or Earthshaker Gaol wall they hit.
Abilities
Stage One: The Heads of Security
Head Honcho
Moxie
Elemental Carnage
Elemental Calamity
Uncontrolled Destruction
Uncontrolled Burn
Double-Minded Fury
Head Honcho
Moxie
Elemental Carnage
Elemental Calamity
Uncontrolled Destruction
Uncontrolled Burn
Double-Minded Fury
Mug
Earthshaker Gaol
Gallagio Goon
Enraged
Shakedown
Pay Respects
Gaol Break
Shaken Earth
Earthshaker Gaol
Gallagio Goon
Enraged
Shakedown
Pay Respects
Gaol Break
Shaken Earth
Frostshatter Boots
Frostshatter Boots
Frostshatter Spear
Frostshatter Boots
Frostshatter Spear
Stormfury Finger Gun
Stormfury Cloud
Molten Gold Knuckles
Golden Drip
Solid Gold
Molten Gold Pool
Zee
Unstable Crawler Mines
Searing Shrapnel
Experimental Plating
Unstable Crawler Mines
Unstable Cluster Bomb
Searing Shrapnel
Experimental Plating
Unstable Crawler Mines
Unstable Cluster Bomb
Searing Shrapnel
Experimental Plating
Goblin-guided Rocket
Volunteer Rocketeer
After surviving the rocket's impact the Rocketeer begins to assault players.
Disintegration Beam
Rocket Jump
Hot Mess
Goblin-guided Rocket
Volunteer Rocketeer
After surviving the rocket's impact the Rocketeer begins to assault players.
Disintegration Beam
Rocket Jump
Hot Mess
Radiation Sickness
Spray and Pray
Mk II Electro Shocker
Zee summons MK II Electro Shockers when he becomes the Head Honcho.
Surging Arc
Faulty Wiring
Mk II Electro Shocker
Zee summons MK II Electro Shockers when he becomes the Head Honcho.
Surging Arc
Faulty Wiring
Electro-Charged Shield
Double Whammy Shot
Perforating Wound
Explosive Payload
Intermission: Bulletstorm
Upon reaching 40% health both heads decide to work together unleashing a series of Static Charges and Bulletstorms before their final, combined, assault begins.
Electrocution Matrix
Static Charge
Bulletstorm
Stormfury Cloud
Stage Two: The Head Honcho
Mug'Zee
Mug'Zee joins forces as the Head Honcho and gains access to all of their abilities from Stage One.
Bloodlust
Moxie
Double-Minded Fury
Earthshaker Gaol
Gallagio Goon
Enraged
Shakedown
Pay Respects
Gaol Break
Shaken Earth
Earthshaker Gaol
Gallagio Goon
Enraged
Shakedown
Pay Respects
Gaol Break
Shaken Earth
Frostshatter Boots
Frostshatter Boots
Frostshatter Spear
Frostshatter Boots
Frostshatter Spear
Stormfury Finger Gun
Stormfury Cloud
Molten Gold Knuckles
Golden Drip
Solid Gold
Molten Gold Pool
Unstable Crawler Mines
Searing Shrapnel
Experimental Plating
Unstable Crawler Mines
Unstable Cluster Bomb
Searing Shrapnel
Experimental Plating
Unstable Crawler Mines
Unstable Cluster Bomb
Searing Shrapnel
Experimental Plating
Goblin-guided Rocket
Volunteer Rocketeer
After surviving the rocket's impact the Rocketeer begins to assault players.
Disintegration Beam
Rocket Jump
Hot Mess
Goblin-guided Rocket
Volunteer Rocketeer
After surviving the rocket's impact the Rocketeer begins to assault players.
Disintegration Beam
Rocket Jump
Hot Mess
Radiation Sickness
Spray and Pray
Mk II Electro Shocker
Zee summons MK II Electro Shockers when he becomes the Head Honcho.
Surging Arc
Faulty Wiring
Mk II Electro Shocker
Zee summons MK II Electro Shockers when he becomes the Head Honcho.
Surging Arc
Faulty Wiring
Electro-Charged Shield
Double Whammy Shot
Perforating Wound
Explosive Payload
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