High Botanist Tel'arn
Official Overview (Blizzard)
High Botanist Tel'arn uses Arcane, Nature, and Solar magic to defend his garden. When he reaches 75% and 50% health remaining he divides his energy, creating empowered forms that focus in a particular school of magic. This division removes High Botanist Tel'arn's access to that school of magic, but the empowered form gains new abilities.
Damage Dealers
• Move away from targets of Parasitic Fetter and quickly kill Parasitic Lashers. • Damage Plasma Spheres so that they die at least 5 sec apart from one another to avoid lethal damage from Plasma Explosion. • Avoid Controlled Chaos and Solar Collapse.
Tanks
• Take turns tanking Tel'arn to manage the application of Recursive Strikes. • Position Naturalist Tel'arn away from his allies and quickly move him out of Grace of Nature. • High Botanist Tel'arn splits into images that must be tanked at 75% and 50% health remaining.
Healers
• Plasma Explosion inflicts significant damage to all players. • Dispel Parasitic Fetter when your allies have moved far enough away to avoid Parasitic Lashers. • Controlled Chaos inflicts moderate damage to all players with each explosion.
Abilities
Stage One: The High Botanist
Recursive Strikes
Controlled Chaos
Parasitic Fetter
Parasitic Lasher
Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
Rampant Growth
Solar Collapse
Stage Two: Nightosis
When High Botanist Tel'arn reaches 75% health remaining, he sacrifices his ability to cast Solar magic to create an empowered Solar image of himself.
Solarist Tel'arn
Flare
Solar Collapse
Summon Plasma Spheres
Plasma Explosion
Stage Three: Pure Forms
When High Botanist Tel'arn reaches 50% health remaining, he divides his remaining power into an empowered Nature and empowered Arcane image.
Naturalist Tel'arn
Toxic Spores
Grace of Nature
Parasitic Fetter
Parasitic Lasher
Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
Rampant Growth
Arcanist Tel'arn
Call of Night
Recursive Strikes
Controlled Chaos
Stage One: Division of Power
On Mythic difficutly, High Botanist Tel'arn starts the fight in his three pure forms and no longer shares health between the forms. Whenever a form dies, the remaining are healed to full health and gain additional effects on their abilities.
Arcanist Tel'arn
Recursive Strikes
Controlled Chaos
Call of Night
Solarist Tel'arn
Flare
Solar Collapse
Summon Plasma Spheres
Plasma Explosion
Naturalist Tel'arn
Toxic Spores
Grace of Nature
Parasitic Fetter
Stage Two: Coallesced Energy
When one of Tel'arn's forms dies, the remaining forms become empowered with its energy.
Arcanist Tel'arn's Death
Solarist Tel'arn
Flare
Collapse of Night
Summon Plasma Spheres
Plasma Explosion
Naturalist Tel'arn
Toxic Spores
Grace of Nature
Parasitic Fetter
High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
Solarist Telarn's Death
Arcanist Tel'arn
Recursive Strikes
Summon Chaos Spheres
Plasma Explosion
Call of Night
Naturalist Tel'arn
Toxic Spores
Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 0 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.
Grace of Nature
Parasitic Fetter
Naturalist Telarn's Death
Arcanist Tel'arn
Recursive Strikes
Controlled Chaos
Call of Night
Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 0 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.
Solarist Tel'arn
Flare
Solar Collapse
Summon Plasma Spheres
Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Parasitic Lashers at its location. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
Plasma Explosion
Stage Three: The Final Stand
As a second form falls, Tel'arns final body becomes empowered.
Arcanist Tel'arn Final Form
Arcanist Tel'arn
Recursive Strikes
High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks. This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%. In addition, this effect creates Plasma Spheres when it expires.
Summon Plasma Spheres
Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Parasitic Lashers at its location. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
Plasma Explosion
Controlled Chaos
High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 0 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. With each explosion, several points of Solar Collapse spawn around the perimeter. In addition, each explosion inflicts 0 Arcane damage to all players.
Call of Night
Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 0 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.
Solarist Tel'arn Final Form
Solarist Tel'arn
Flare
Solarist Tel'arn blasts a player, inflicting 0 Fire damage and applies Parasitic Fetter to them and all players within 4 yards.
Parasitic Fetter
High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
Summon Plasma Spheres
Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Toxic Spores at its location. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
Collapse of Night
Solarist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 0 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, marked players will periodically summon a Solar Collapse at their location.
Naturalist Tel'arn Final Form
Naturalist Tel'arn
Toxic Spores
Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 0 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.
Parasitic Fetter
High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter. Each Parsitic Lasher is infused with Call of Night for 45 sec. Infused Lashers inflict 0 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked target or if they aren't within 5 yards of at least one unmarked player.
Summon Chaotic Spheres of Nature
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