The Spirit Kings

Your character vs. The Spirit KingsCalculate DPS

Official Overview (Blizzard)

The Spirit Kings animate in sequence, with one King attacking the players until defeated, at which time another King enters the fray. Defeated Kings become entirely incorporeal, but continue to bring one of their powerful abilities to bear periodically.

Abilities

Qiang the Merciless

When the players defeat the Warlord King, he remains in battle in a weakened state and only uses his Flanking Orders ability.

Flanking Orders

The Warlord King orders a flank, calling in a wave of Mogu attackers. These Flanking Mogu cast Overhand Strike, inflicting 0 Physical damage to enemies in front of them within 4 yards. The Warlord King retains Flanking Orders after being defeated.

Massive Attacks

No single man or woman can stand against the brutal attacks of the Warlord King. His Massive Attacks inflict 0 Physical damage, split among all enemies hit.

Annihilate

Qiang focuses on Annihilating his enemies in front of him, inflicting 0 damage to enemies within 20 yards.

Impervious Shield

The Warlord King uses his Impervious Shield, becoming immune to all attacks and spells. When struck with a harmful ability or spell during Impervious Shield, Qiang will retaliate with an extra attack.

Meng the Demented

When the players defeat the Mad King, he remains in battle in a weakened state and only uses his Maddening Shout ability.

Maddening Shout

The Maddening Shout of Meng the Demented causes all enemies to go mad, inflicting 0 Shadow damage every 3 sec. and causing all enemies to hate each other. Players regain their sanity after taking 0 damage from another player. The Mad King retains Maddening Shout after being defeated.

Crazed

The Mad King becomes more insane every 0.5 sec. Crazed increases the Mad King's Physical damage dealt by a percentage equal to twice his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Cowardice.

Cowardice

The Mad King becomes more insane every 0.5 sec. Cowardice causes the Mad King to reflect damage equal to 50% of his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Crazed.

Crazy Thought

A Crazy Thought crosses the Mad King's warped mind, increasing his Insanity by 10.

Delirious

The Mad King enrages, doubling the rate he gains insanity.

Subetai the Swift

When the players defeat the Bandit King, he remains in battle in a weakened state and only uses his Pillage ability.

Pillage

The Bandit King charges a random player and Pillages all enemies within 8 yards, stealing the victims' possessions. The Pillaged effect reduces the affected players' damage and healing done by 50% and increases their Physical damage taken by 50%. The Bandit King retains Pillage after being defeated.

Volley

Subetai launches three Volleys in quick succession. The first inflicts 0 Physical damage to enemies in a large cone in front of the caster, then 0 Physical damage in a medium cone, and finally 0 Physical damage in a small cone.

Rain of Arrows

The Bandit King fires a Rain of Arrows at the location of a random player, inflicting Pinned Down on all targets within the 8 yard area. Pinned Down inflicts 0 Physical damage every 1 sec. until another player removes the arrow from the victim.

Pinning Arrow

The Pinning Arrow causes Pinned Down, inflicting 0 Physical damage every 1 sec. until a player destroys the Pinning Arrow.

Sleight of Hand

Damaging attacks against the Bandit King cause the attacker to suffer being Robbed Blind. The effect reduces damage and healing done by 50% and reduces armor by 50%. The Bandit King becomes vulnerable to Stun effects while using Sleight of Hand.

Robbed Blind

Robbed Blind reduces the target's damage and healing done by 50% and increases their Physical damage taken by 50%.

Zian of the Endless Shadow

When the players defeat the Sorcerer King, he remains in battle in a weakened state and only uses his Undying Shadows ability.

Undying Shadows

The Sorcerer King creates an Undying Shadow at the location of a random player. The Undying Shadow inflicts 0 Shadow damage every 1 sec to players within 10 yards until destroyed. The Sorcerer King retains Undying Shadows after being defeated.

Undying Shadow

The Undying Shadow inflicts 0 Shadow damage every 1 sec to players within 10 yards until destroyed. An Undying Shadow fixates on the closest nearby player when the Sorcerer King summons it. After the Undying Shadow dies it starts to reform itself, creating Coalescing Shadows. After 30 seconds the Undying Shadow fully coalesces and reforms.

Coalescing Shadows

The Coalescing Shadows inflicts 0 Shadow damage every 1 sec. to players within 10 yards. After 30 seconds the Undying Shadow fully coalesces and reforms.

Shadow Blast

The Sorcerer King launches a Shadow Blast at the location of a random player. The Shadow Blast inflicts 0 Shadow damage upon impact to players within 8 yards of the targeted location.

Charged Shadows

The Sorcerer King blasts a random player with Charged Shadows, inflicting 0 Shadow damage to the target then chaining to further targets within 8 yards of each other.

Shield of Darkness

The Sorcerer King protects himself with a Shield of Darkness. The Shield inflicts 0 Shadow damage to all enemies whenever a damaging ability lands on the Sorcerer King.

Darkness

Inflicts 0 Shadow damage to all enemies.

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