Feng the Accursed

Your character vs. Feng the AccursedCalculate DPS

Official Overview (Blizzard)

Feng the Accursed unleashes a volley of Spirit Bolts, inflicting 0 Shadow damage to 3 random players.

Abilities

Strength of Spirit

Every time Feng absorbs a Mogu Champion Spirit, his damage dealt increases by 5% for the remainder of the encounter.

Essence of the Mogu Champions

Around 95%, 66%, and 33% remaining life, Feng siphons the essence out of a pre-selected statue of Mogu Champions past, gaining their boon.

Spirit of the Fist

Lightning Lash

Feng's lightning charged fists zap his current target, inflicting normal damage as Nature plus 0 Nature damage every 2 sec for 20 sec.

Lightning Fists

Feng slams a lightning-charged fist into the ground, causing a shockwave to pulse in front of him. The shockwave inflicts 0 Nature damage and stuns those caught in its path.

Lightning Fists

Feng slams a lightning-charged fist into the ground, inflicting 0 Nature damage and causing three shockwaves to pulse in front of him. The shockwave inflicts 0 Nature damage and stuns those caught in its path.

Epicenter

Feng channels a violent earthquake that inflicts Nature damage. The quake inflicts more damage towards its epicenter, and reduces players' chance to hit by 75%.

Spirit of the Spear

Flaming Spear

Feng's fiery spear sears the flesh of his current target, inflicting 25% of his normal melee attack as Fire damage. The fire then inflicts an additional 0 Fire damage every 2 sec. for 20 sec.

Wildfire Spark

Feng the Accursed targets a random player then engulfs them with a Wildfire Spark. The Spark explodes after 5 seconds, igniting a Wildfire at their location. The Wildfire then spreads out and inflicts 116,975 Fire damage every 1 sec. to any player standing within the fire.

Draw Flame

Feng attempts to absorb the Wildfire and cause his melee swings to inflict 0 additional Fire damage to all enemies.

Spirit of the Staff

Arcane Shock

Feng's arcane-infused staff shocks his current target, inflicting normal damage as Arcane plus 0 Arcane damage every 2 sec for 20 sec.

Arcane Velocity

Feng channels an Arcane storm, inflicting 0 Arcane damage every 1 sec. to all enemies. The bolts from the storm inflict increasing damage to targets as they stand further away from Feng.

Arcane Resonance

Feng charges random players with Arcane Resonance, inflicting 745 Arcane damage to the target's nearby allies within 6 yards. Each additional affected player amplifies the damage done to them all by 745.

Spirit of the Shield

Shadowburn

Feng burns his current target's soul, inflicting normal damage as Shadow plus 0 Shadow damage every 2 sec for 20 sec.

Siphoning Shield

Feng's cursed shield draws the souls of 10 random enemies to it, healing him for 5% of his life per absorbed soul.

Siphoning Shield

Feng's cursed shield draws the souls of 5 random enemies to it, healing him for 10% of his life per absorbed soul.

Chains of Shadow

Feng strikes a random player with a Chain of Shadow that arcs to another nearby player. The Chain affects up to 3 targets, inflicting diminishing Shadow damage to each successive target.

Stolen Essences of Stone

Players assuming the tank role gain access to the leftover essence shards from the awakened statues.

Nullification Barrier

Players with this Stolen Essence of Stone may channel a Nullification Barrier around themselves for 6 sec. The Barrier negates any harmful magical effects cast on players standing inside the Barrier. The barrier will also nullify harmful effects in the world such as Wildfire and Lightning Charge.

Nullification Barrier

Players with this Stolen Essence of Stone may channel a Nullification Barrier around themselves for 6 sec. The Barrier negates any harmful magical effects cast on players standing inside the Barrier. The barrier will also nullify harmful effects in the world such as Wildfire, Shadow Shields or Images, and Lightning Charge.

Shroud of Reversal

A player with this Stolen Essence of Stone may extend a Shroud of Reversal around an ally, allowing the player to mimic the effects of the next harmful ability that strikes the ally.

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