General Nazgrim

Your character vs. General NazgrimCalculate DPS

Official Overview (Blizzard)

General Nazgrim is a powerful warrior who builds Rage by damaging players with various abilities, and periodically spends that Rage to unleash powerful attacks. Throughout the encounter, mixed groups of three Kor'kron troops at a time stream in to assist their General.

Damage Dealers

• Defeat Kor'kron Forces quickly so as not to get overwhelmed. • Interrupt Kor'kron Arcweavers' and Warshaman's spellcasts. • Quickly destroy Nazgrim's Kor'kron Banner and Warshaman's Healing Tide Totem when they are placed. • Directly attacking Nazgrim when he is in Defensive Stance will cause him to generate Rage rapidly.

Healers

• If General Nazgrim has between 75 and 99 Rage when Cooling Off ends, his War Song will deal heavy damage to the entire raid. • Kor'kron Assassins fixate on a non-tank target and deal heavy damage to their prey.

Tanks

• Trade off tanking Nazgrim to allow Sundering Blow to fade, or Nazgrim will gain large amounts of Rage. • Keep Kor'kron Warshaman far away from Nazgrim, or they may heal him significantly.

Abilities

Sundering Blow

A powerful strike inflicts 0 Physical damage and sunders the target's armor, reducing armor by 10% for 30 sec. Generates 6 Rage plus 6 additional Rage per stack of Sundering Blow on the target.

Bonecracker

Fling a heavy mace at a player to crack their bones, reducing maximum health by 10% and causing the player to bleed for 0 Physical damage every 1 sec for 30 sec.

Execute

Executes a player for 0 Physical damage. This attack pierces immunities and cannot be dodged, blocked, or parried.

Stances

General Nazgrim will take on various stances during the battle.

Battle Stance

A balanced stance that generates 1 Rage every 1 sec.

Berserker Stance

A wild stance that increases damage dealt by 25%, damage taken by 25%, and Rage generated by 100%.

Defensive Stance

A defensive stance that reduces damage taken by 10% and grants 2 Rage when struck. Rage gain cannot occur more than once every one second. Attacks by players affected by Sundering Blow do not cause Nazgrim to generate Rage.

Rage

Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle. General Nazgrim prefers to use the ability with the highest Rage cost.

Heroic Shockwave

Leaps at a player, inflicts 0 Physical damage within 10 yards of the impact location and causing three Aftershocks. Costs 30 Rage.

Aftershock

The ground cracks between General Nazgrim's impact location and the location a player target. After several seconds, the cracks will erupt, inflicting 0 Fire damage to players within the Aftershock and granting General Nazgrim 4 Rage for each player struck.

Kor'kron Banner

Places a banner that causes allies' attacks to generate 4 Rage for General Nazgrim. Costs 50 Rage.

War Song

Unleash a hellish scream, inflicting 50% of maximum health as Physical damage to all players. Costs 70 Rage.

Ravager

Throw a whirling blade that inflicts 0 Physical damage to enemies within 6 yards every 1 sec, granting General Nazgrim 6 Rage for each enemy struck. Costs 100 Rage.

Cooling Off

After using an ability that costs Rage, General Nazgrim must cool off for 15 sec. During this time, General Nazgrim cannot use abilities that cost Rage.

Kor'kron Forces

General Nazgrim will call for the aid of his forces during the battle. At 10% health, General Nazgrim will call in an additional wave of forces.

Orgrimmar Faithful

General Nazgrim begins the battle with a contingent of loyalist Orgrimmar grunts.

Kor'kron Ironblade

Kor'kron Ironblades wield a fierce two-handed blade.

Ironstorm

Whirl around in a storm of iron, inflicting 0 Physical damage to players within 6 yards every 1 sec. for 1 min.

Last Stand

Increases maximum health by 25%. Kor'kron Ironblades will use Last Stand when brought below 50% health.

Kor'kron Arcweaver

Kor'kron Arcweavers have mastered the arcane arts.

Arcane Shock

Shock a target, inflicting 0 Arcane damage and increasing Arcane damage dealt by the caster by 25% for 10 sec. Stacks up to 99 times.

Magistrike

Calls down a burst of Arcane energy, inflicting 0 Arcane damage instantly and 0 Arcane damage every 1 sec. for 20 sec to enemies within 8 yards.

Unstable Blink

Teleport 1-2 times in a random direction.

Kor'kron Assassin

Kor'kron Assassins strike from the shadows at the enemy's weakest targets.

Stealth

Kor'kron Assassins begin the battle in stealth. Slows movement speed by 50%.

Backstab

Inflicts 0 Physical damage to a player, but only if attacking from behind.

Assassin's Mark

Kor'kron Assassins will fixate on a non-tank target.

Kor'kron Warshaman

Kor'kron Warshaman specialize in aiding their allies.

Earth Shield

Protects the target with an earthen shield that heals the shielded target for 5% of maximum health when damage is taken.

Empowered Chain Heal

Heals an ally for 10% of their maximum health and jumps to a nearby ally, increasing healing by 50% per jump. Affects 5 total targets.

Healing Tide Totem

Summons a totem that heals allies within 8 yards for 30% of their maximum health every 3 sec.

Kor'kron Sniper

Hunter's Mark

Kor'kron Snipers will fixate on a non-tank target.

Shoot

Shoots a player, inflicting 100% weapon damage.

Multi-Shot

Fire a volley of arrows, inflicting 0 Physical damage to enemies within a 40-yard cone.

Submit your own strategy tip

Got a tip for General Nazgrim? Submit it — our team will review it and may add it to the guide.

In-depth tactics & live lookups right inside Discord:

/boss guide General Nazgrim
Join Discord