Sha of Fear

Your character vs. Sha of FearCalculate DPS

Official Overview (Blizzard)

The Sha of Fear looms atop the Terrace, attempting to consume the pure light emanating from its center.

Abilities

The Outer Shrines

The group of players transported by Ominous Cackle must defeat one of three Sha possessed crossbowmen. The former terrace guardians Yang Guoshi, Cheng Kang, and Jinlun Kun attack the players.

Shoot

The caster shoots at the target, inflicting 75% weapon damage as Physical.

Dread Spray

The caster rapidly fires sprays of Dread Bolts in specific directions for 8 sec. The caster gains immunity to taunt for the duration. Each spray of Dread Bolts fires in a cone in front of the caster, inflicting 50% of weapon damage as Shadow and afflicting the target for 8 sec. At 2 stacks, the Dread Spray fears the target for 2 sec.

Death Blossom

The caster spins in a circle, unleashing a hail of bolts in all directions for 5 sec. Each bolt that strikes an enemy inflicts 0 Physical damage.

Sha Globe

Globes of Sha energy are knocked out of the possessed crossbowman as he loses health. Touching a globe will consume it, inflicting 0 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 5% of his maximum health.

Fearless

Defeating any of the possessed crossbowmen allows the group to return to the central terrace and grants them 60% increased damage and healing, 60% increased movement speed, and immunity to Fear effects for 30 sec.

The Dread Expanse

On heroic difficulty the Sha of Fear retreats to the Dread Expanse at 66% remaining health, dragging players along with him. This watery wasteland is a place of the Sha's making where he has access to a new set of abilities.

Fading Light

The last glimmers of light from the terrace heal players as they are extinguished, restoring 90% health and mana over 6 sec. In addition, all player cooldowns are reset.

Pure Light

The uncorrupted light from the terrace binds itself to the current champion and takes on a new form. It grows stronger, granting the champion immunity to fear and horror effects and reduces their damage taken by 30%.

Transfer Light

The champion can use this ability to move the Pure Light to a targeted friendly player.

Dread Thrash

The Sha strikes 6 times on every fourth Thrash.

Implacable Strike

The Sha unleashes an Implacable Strike in the direction of his current target that inflicts 0 damage to enemies up to 40 yards away.

Naked and Afraid

The Sha strips the gear from his current target, reducing the target's armor and chance to dodge and parry by 100% for 25 sec.

Waterspout

The Sha agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 5,961 Frost damage to enemies within 2 yds.

Huddle in Terror

The Sha terrifies several players, causing them to cower in fear and inflicting 0 Shadow damage every 1 sec. for 12 sec.

Submerge

The Sha disappears below the surface of the Dread Expanse for a short time, then emerges under a random player and inflicts 0 Frost damage to enemies within 12 yds. The Sha summons an increasing number of Dread Spawns each time he submerges.

Dread Spawn

This creature fixates on the current champion of the light. If a new player becomes the champion the Dread Spawn changes targets.

Sha Spine

The Dread Spawn emits Sha Spines. Each spine inflicts 0 Shadow damage to random enemy players.

Eternal Darkness

The Dread Spawn kills his current target when he reaches melee range.

Gathering Speed

The Dread Spawn periodically gains 100% movement speed. This effect can stack up to 5 times, but is reset when a new Champion of the Light is chosen.

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