Horridon
Official Overview (Blizzard)
A brutal tri-horned strike that inflicts 0 Physical damage and increases the damage taken from Triple Puncture by 10% for 1.5 min. This effect stacks.
Abilities
Double Swipe
Horridon swings his massive head and tail to and fro, inflicting 0 Physical damage to players in a 35-yard cone in front of and behind himself. This effect happens twice.
Charge
Horridon charges at a random player, performing a Double Swipe once he reaches their location.
Dire Call
Horridon emits a powerful roar, inflicting 0 Physical damage and increasing the melee attack speed of all allies by 50%. The power of the Dire Call also summons forth a Direhorn Spirit.
Direhorn Spirit
Horridon's Dire Call awakens a Direhorn Spirit.
Dire Fixation
The Direhorn Spirit will fixate on a player. Only the fixated player can see or interact with the Direhorn Spirit.
Weak Link
The Direhorn Spirit's link to Pandaria is weak. Any attack made against a Direhorn Spirit will knock it back.
The Farraki
War-God Jalak will first call upon the aid of the Farraki tribe.
Sul'lithuz Stonegazer
Once called to action, Sul'lithuz Stonegazers pour from the Farraki tribal door until it is destroyed.
Stone Gaze
The Stonegazer gazes at the target, stunning them for 10 sec.
Farraki Skirmisher
Once called to action, Farraki Skirmishers pour from the Farraki tribal door until it is destroyed.
Farraki Wastewalker
A total of three Farraki Wastewalkers will jump down from the arena stands once the Farraki are called to action.
Blazing Sunlight
The Wastewalker calls upon the scorching sunlight of Tanaris to inflict 0 Fire damage instantly and 0 Fire damage every 1 sec for 30 sec.
Sand Trap
Summons a Sand Trap, which inflicts 0 Nature damage to nearby enemies every 1 sec and grows in size over time.
The Gurubashi
War-God Jalak will call upon the Gurubashi tribe to enter the arena second.
Gurubashi Bloodlord
Once called to action, Gurubashi Bloodlords pour from the Gurubashi tribal door until it is destroyed.
Rending Charge
The Bloodlord charges at an opponent and strikes them, causing them to bleed for 0 Physical damage every 1 sec for 15 sec.
Gurubashi Venom Priest
A total of three Gurubashi Venom Priests will jump down from the arena stands once the Gurubashi are called to action.
Venom Bolt Volley
The Gurubashi Venom Priest unleashes a spray of vile toxins that inflicts 0 Nature damage to all enemies instantly, and 0 Nature damage every 3 sec for 1 min. This effect stacks.
Venomous Effusion
The Gurubashi Venom Priest can summon a Venomous Effusion.
Venom Bolt Volley
The Venomous Effusion unleashes a spray of vile toxins that inflicts 0 Nature damage to all enemies instantly, and 0 Nature damage every 3 sec for 1 min. This effect stacks.
Living Poison
When a Venomous Effusion is created, a pool of Living Poison forms beneath it. Living Poison inflicts 0 Nature damage to enemies within 4 yards every 1 sec and wanders around.
The Drakkari
War-God Jalak will call upon the Drakkari tribe to enter the arena third.
Risen Drakkari Warrior
Once called to action, Risen Drakkari Warriors pour from the Drakkari tribal door until it is destroyed.
Uncontrolled Abomination
The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
Deadly Plague
Risen Drakkari spread a Deadly Plague when they strike players, inflicting 0 Shadow damage every 3 sec for 5 min.
Risen Drakkari Champion
Once called to action, Risen Drakkari Champions pour from the Drakkari tribal door until it is destroyed.
Uncontrolled Abomination
The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
Deadly Plague
Risen Drakkari spread a Deadly Plague when they strike players, inflicting 0 Shadow damage every 3 sec for 5 min.
Drakkari Frozen Warlord
A total of three Drakkari Frozen Warlords will jump down from the arena stands once the Drakkari are called to action.
Mortal Strike
A powerful blow inflicts 200% weapon damage and leaves the player wounded, reducing the effectiveness of any healing received by 50% for 8 sec.
Frozen Orb
Summons an orb of frozen power that shoots a bolt of frost at a nearby enemy target every 1 sec, inflicting 0 Frost damage and slowing movement speed by 20% for 2 sec.
The Amani
War-God Jalak will call upon the Amani tribe to enter the arena last.
Amani'shi Protector
Once called to action, Amani'shi Protectors pour from the Amani tribal door until it is destroyed.
Amani'shi Flame Caster
Once called to action, Amani'shi Flame Casters pour from the Amani tribal door until it is destroyed.
Fireball
Hurls a ball of fire at a random player, inflicting 0 Fire damage.
Amani Warbear
A total of three Amani Warbears will jump down from the arena stands once the Amani are called to action.
Swipe
The warbear swipes with its claws, inflicting 0 Physical damage to players in a 5-yard cone.
Amani'shi Beast Shaman
Amani'shi Beast Shaman ride atop the powerful Amani Warbears and can be attacked once the Warbear has fallen.
Chain Lightning
The Beast Shaman calls upon the spirits of the storms to inflict 0 Nature damage to a player. Chain Lightning can jump to another player within 5 yards, affecting 3 total targets and increasing damage by 50% per jump.
Hex of Confusion
Hexes a player for 30 sec, giving them a 50% chance to injure themselves for 1,242 Physical damage when casting a spell or using an ability.
Lightning Nova Totem
Places a Lightning Nova totem that emits a pulse of lightning every 3 sec, inflicting 0 Nature damage to enemies within 8 yards.
The Zandalari
War-God Jalak and his faithful Zandalari Dinomancers will come to the aid of Horridon during the battle.
Zandalari Dinomancer
Zandalari Dinomancers will jump down into the arena periodically.
Dino-Mending
The dinomancer channels a beam of healing energy at Horridon, healing 1% of Horridon's maximum health every 1 sec.
Dino Form
At 50% health, the dinomancer transforms into a powerful Devilsaur, increasing Physical damage dealt by 50% but preventing the dinomancer from casting Dino-Mending.
Orb of Control
When the Zandalari Dinomancer transforms, it drops its Orb of Control. A player can interact with the orb to temporarily dominate Horridon's mind, forcing the beast to charge into a tribal door. Destroying a tribal door prevents additional members of that tribe from entering the arena.
Headache
Charging into a tribal door gives Horridon a terrible headache, stunning him for 10 sec.
Cracked Shell
Horridon's shell cracks after ramming into a door, increasing damage taken by 50%. This effect stacks up to 4 times.
War-God Jalak
After all four tribes have been called, or when Horridon has been damaged below 30% health, War-God Jalak himself will enter the arena.
Bestial Cry
War-God Jalak unleashes a savage cry, inflicting 0 Physical damage to all players and increasing damage dealt by War-God Jalak by 50%. This effect stacks.
Rampage
War-God Jalak's death causes Horridon to go on a rampage, increasing damage dealt by 50% and attack speed by 50%.
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